Creativity through Conformity? Yes!

We gotta be careful of what we believe. Many Americans subscribe a little too heavily to the Amer-I-Can philosophy and it’s becoming contagious throughout–it’s the myth of the Lone Hero, the Rugged Pioneer or the Cowboy riding into the dusty town alone; it’s Mr. Frost telling us “I took the path less travelled and that made all the difference” or Emerson spinning out an ingenious essay on Self-Reliance. And then, everywhere you look, you see it: people being individuals; people wearing their individuality on the outside, on their sleeves, advertising for the supposed individuality within.

Recently, I mentored someone who told me his backwards fives were “how he makes his fives” and that his mother had told him it was “okay.”

It’s not okay. He needed to conform on that one. The value of individuality certainly has it’s limits. And conformity can be painful, tedious–even scary; (falling into the power of the collective and surrendering the little idiosyncrasies we thought defined us). But creativity is not inside your kid. Sorry. It’s not inside me, either. Don’t look there. Not under this morning’s newspaper or behind the dog’s ear. It’s outside and everywhere in a more total sense. Look to the trees (those pretty things we keep cutting down that help us breathe?) they’re always branching out in braves new ways to make the most of the world around them and yet grounded into the oldness of everything that ever was.  

About davidwallacefleming

David Wallace Fleming is a U.S. writer, living in Austin, Texas. He is the author of the coming-of-age, social media novel GROWING UP WIRED, and the satirical science fiction audiobook, NOT FROM CONCENTRATE.
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8 Responses to Creativity through Conformity? Yes!

  1. Reblogged this on OlyEats and commented:
    David is not only a good writer – he’s pretty smart too.

    • Thanks K.A.! Reblogs are always a welcome surprise!

      • Cilene says:

        Ok, my complaints about this first:1. I agree with the ltimied amount of room to dodge. Some spawns of the boss confine you to a very small space instantly, giving you no chance at all. You might want to consider a zoom out feature like other games of the genre.2. The boss entering I get squished as soon as it comes in, since you don’t know exactly where safe spots are .maybe an arrow shwoing where danger zone will be 3. This has been mentioned, but the edges of the screen are deceptive I’ll think there is much more room than it really is 4. The bosses tend to hide on screen edges a lot I’ve wasted a lot of time waiting for an arm to peek around so it can get shot. Also off screen bullets are quite the pain and result in cheap deaths.Beside those problems, I enjoy the game and think the rendered graphics look great.

  2. roseshadows says:

    A point well made. I enjoyed reading this post. Thank you.

  3. Jorge says:

    Really good game good work you all guys i am trying to do some advritiseng Yea Bigger playfield will be THE real good thing for an updateand maybbe some bonus every 5th or 10th wawes like temporaly shield (can be use like a weapon when boss is going to hit us with hull) or freezing time devise or maybbe additionnal side weaponshuum i wish like to help you if you want i have ideas and i can work 3D mesh texture picture video or model especially for space game designok if anyone have some advice for scoring i am right now wave 13 you can tell usty guys for workmy GamerTag : EquationAnanas

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